diff --git a/PROMPTS.md b/PROMPTS.md index ecaa3d83..d1bccae1 100644 --- a/PROMPTS.md +++ b/PROMPTS.md @@ -126641,3 +126641,24 @@ Technologies Used: Three.js for scene rendering, Web Audio API for low-latency s +
+《Semantic Pull: Word Family Grid》 + +## 《Semantic Pull: Word Family Grid》 + +Contributed by [@loshu2000](https://github.com/loshu2000) + +```md +I want you to act as a Master Game Designer specializing in immersive educational mechanics. Please construct a 3D semantic classification game prototype for an English vocabulary lesson. + +Game Name: 《Semantic Pull: Word Family Grid》. + +Game Function: The viewport displays three distinct glowing 3D conceptual zones (e.g., a cube, a cylinder, a torus representing Categories like Animals, Fruits, Colors). Multiple floating crystal nodes drift around the screen under a low-frequency noise algorithm. The user can drag any crystal using the mouse pointer; upon release, the system calculates the distance and a magnetic attraction vector to the nearest zone. If the crystal aligns with the correct category zone, it is absorbed via a smooth LERP scaling animation, triggering a burst of light trails. If incorrect, a elastic repulsion vector snaps it back to its origin. + +Design Style: Retro-futuristic cyberpunk tailored for kids. Dark background contrasting with highly emissive, translucent neon materials for the category zones and holographic視差 effects inside the crystals. + +Technologies Used: Three.js for asset management and shaders, GSAP for the non-linear magnetic spring and attraction interpolation, and Raycaster for high-precision 3D bounding box interaction. +``` + +
+ diff --git a/prompts.csv b/prompts.csv index ce5f7e84..557ec323 100644 --- a/prompts.csv +++ b/prompts.csv @@ -104726,3 +104726,12 @@ Game Function: The scene features an open 3D landscape where a large basket is c Design Style: Vibrant, stylized minimalism. Use a sky-blue background with soft, baking-baked ambient lighting. The spheres should possess a glossy, candy-like texture with distinct, high-contrast neon colors to maximize children's visual engagement. Technologies Used: Three.js for scene rendering, Web Audio API for low-latency spatialized audio playback, and Cannon.js for rigid-body gravity and collision detection.",FALSE,TEXT,loshu2000 +《Semantic Pull: Word Family Grid》,"I want you to act as a Master Game Designer specializing in immersive educational mechanics. Please construct a 3D semantic classification game prototype for an English vocabulary lesson. + +Game Name: 《Semantic Pull: Word Family Grid》. + +Game Function: The viewport displays three distinct glowing 3D conceptual zones (e.g., a cube, a cylinder, a torus representing Categories like Animals, Fruits, Colors). Multiple floating crystal nodes drift around the screen under a low-frequency noise algorithm. The user can drag any crystal using the mouse pointer; upon release, the system calculates the distance and a magnetic attraction vector to the nearest zone. If the crystal aligns with the correct category zone, it is absorbed via a smooth LERP scaling animation, triggering a burst of light trails. If incorrect, a elastic repulsion vector snaps it back to its origin. + +Design Style: Retro-futuristic cyberpunk tailored for kids. Dark background contrasting with highly emissive, translucent neon materials for the category zones and holographic視差 effects inside the crystals. + +Technologies Used: Three.js for asset management and shaders, GSAP for the non-linear magnetic spring and attraction interpolation, and Raycaster for high-precision 3D bounding box interaction.",FALSE,TEXT,loshu2000