diff --git a/PROMPTS.md b/PROMPTS.md index 9e9a26ac..87fd97ad 100644 --- a/PROMPTS.md +++ b/PROMPTS.md @@ -119830,3 +119830,18 @@ Create a link-based puzzle. Use a force-simulation logic to prevent bubble overl +
+High-Velocity Dogfight + +## High-Velocity Dogfight + +Contributed by [@loshu2000](https://github.com/loshu2000) + +```md +Game Concept: A flight simulator where players pilot "Zenith" jets through a 3D particle tunnel. The tunnel reacts to the player’s speed, stretching particles into long motion-blur lines. +Technical Prompt: +Construct a 3D flight tunnel using a large CylinderGeometry with inverted normals. Generate 5,000 star-particles along the inner walls. Link player speed to particle scale. +``` + +
+ diff --git a/prompts.csv b/prompts.csv index 57803e85..ad1cb1c7 100644 --- a/prompts.csv +++ b/prompts.csv @@ -99235,3 +99235,6 @@ Develop a top-down shooter mechanic. Use THREE.Raycaster for instant-hit weapon Logic-Flow Educational Puzzle,"Game Concept: An educational game where students link historical events (Chronos) using ""Energy Threads."" It uses a force-directed layout to keep event bubbles floating naturally in a 3D space. Technical Prompt: Create a link-based puzzle. Use a force-simulation logic to prevent bubble overlapping. When two correct bubbles are clicked, draw a CatmullRomCurve3 between them with a glowing neon texture.",FALSE,TEXT,loshu2000 +High-Velocity Dogfight,"Game Concept: A flight simulator where players pilot ""Zenith"" jets through a 3D particle tunnel. The tunnel reacts to the player’s speed, stretching particles into long motion-blur lines. +Technical Prompt: +Construct a 3D flight tunnel using a large CylinderGeometry with inverted normals. Generate 5,000 star-particles along the inner walls. Link player speed to particle scale.",TRUE,TEXT,loshu2000