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"""Agent 调度器 — 三级决策树
Level 1: 纯机械检查 → Daemon 本地执行
Level 2: 有名字的注册角色 → Full Agent (asyncio.create_subprocess_exec)
Level 3: 无名字的一次性任务 → Subagent (sessions_spawn)
Level 4: 未知 → 庞统裁决
调度器只做决策,实际 spawn 由 spawner.py 执行。
"""
from __future__ import annotations
import logging
from enum import Enum
from pathlib import Path
from typing import Any, Dict, List, Optional
from src.blackboard.models import Task
from src.blackboard.queries import Queries
logger = logging.getLogger("moziplus-v2.dispatcher")
class DispatchLevel(str, Enum):
"""调度级别"""
LOCAL = "local" # Daemon 本地执行
FULL_AGENT = "full" # Full Agent spawn
SUB_AGENT = "sub" # Subagent spawn
ESCALATE = "escalate" # 升级庞统
class Dispatcher:
"""Agent 调度决策器"""
# L1 本地执行的 action type
LOCAL_ACTIONS = frozenset({
"L1_guardrail",
"format_check",
"file_exists_check",
"dependency_advance",
})
def __init__(
self,
registered_agents: Optional[List[str]] = None,
spawner: Optional[Any] = None,
counter: Optional[Any] = None,
):
"""
Args:
registered_agents: 项目注册的 Agent ID 列表
spawner: AgentSpawner 实例(执行实际 spawn
counter: ActiveAgentCounter 实例(控制并发)
"""
self.registered_agents = set(registered_agents or [])
self.spawner = spawner
self.counter = counter
def decide(self, task: Task, action_type: str = "") -> Dict[str, Any]:
"""调度决策
Returns:
{"level": DispatchLevel, "agent_id": str, "reason": str}
"""
assignee = task.assignee
# Level 1: 纯机械检查 → 本地执行
if action_type in self.LOCAL_ACTIONS:
return {
"level": DispatchLevel.LOCAL,
"agent_id": "daemon",
"reason": f"Local action: {action_type}",
}
# Level 2: 有名字的注册角色 → Full Agent
if assignee and assignee in self.registered_agents:
new_session = action_type == "adjudication"
return {
"level": DispatchLevel.FULL_AGENT,
"agent_id": assignee,
"new_session": new_session,
"reason": f"Registered agent: {assignee}",
}
# Level 3: 无名字或未注册 → Subagent
if not assignee:
return {
"level": DispatchLevel.SUB_AGENT,
"agent_id": "subagent",
"reason": "No assignee, dispatch as subagent",
}
# Level 4: 有 assignee 但未注册 → 升级庞统
return {
"level": DispatchLevel.ESCALATE,
"agent_id": "pangtong-fujunshi",
"new_session": True,
"reason": f"Unknown agent '{assignee}', escalate to pangtong",
}
async def dispatch(self, task: Task, action_type: str = "",
project_config: Optional[Dict] = None) -> Dict[str, Any]:
"""执行调度(决策 + spawn
Returns:
{"level": str, "agent_id": str, "session_id": Optional[str],
"status": "dispatched"|"skipped"|"error", "reason": str}
"""
decision = self.decide(task, action_type)
level = decision["level"]
agent_id = decision["agent_id"]
# 检查并发限制
if self.counter and level in (DispatchLevel.FULL_AGENT, DispatchLevel.ESCALATE):
if not await self.counter.can_acquire(agent_id):
return {
"level": level.value,
"agent_id": agent_id,
"session_id": None,
"status": "skipped",
"reason": "Agent busy (concurrent limit)",
}
# 本地执行
if level == DispatchLevel.LOCAL:
return {
"level": level.value,
"agent_id": "daemon",
"session_id": None,
"status": "dispatched",
"reason": decision["reason"],
}
# Full Agent spawn
if level in (DispatchLevel.FULL_AGENT, DispatchLevel.ESCALATE):
if not self.spawner:
return {
"level": level.value,
"agent_id": agent_id,
"session_id": None,
"status": "error",
"reason": "No spawner configured",
}
try:
if self.counter:
await self.counter.acquire(agent_id)
session_id = await self.spawner.spawn_full_agent(
agent_id=agent_id,
message=self._build_message(task, action_type),
new_session=decision.get("new_session", False),
task_id=task.id,
)
return {
"level": level.value,
"agent_id": agent_id,
"session_id": session_id,
"status": "dispatched",
"reason": decision["reason"],
}
except Exception as e:
if self.counter:
self.counter.release(agent_id)
return {
"level": level.value,
"agent_id": agent_id,
"session_id": None,
"status": "error",
"reason": str(e),
}
# Subagent spawn
if level == DispatchLevel.SUB_AGENT:
if not self.spawner:
return {
"level": level.value,
"agent_id": "subagent",
"session_id": None,
"status": "error",
"reason": "No spawner configured",
}
try:
session_id = await self.spawner.spawn_subagent(
task_description=self._build_message(task, action_type),
task_id=task.id,
)
return {
"level": level.value,
"agent_id": "subagent",
"session_id": session_id,
"status": "dispatched",
"reason": decision["reason"],
}
except Exception as e:
return {
"level": level.value,
"agent_id": "subagent",
"session_id": None,
"status": "error",
"reason": str(e),
}
return {
"level": level.value,
"agent_id": agent_id,
"session_id": None,
"status": "error",
"reason": "Unknown dispatch level",
}
def _build_message(self, task: Task, action_type: str) -> str:
"""构建给 Agent 的消息"""
parts = [f"Task: {task.title}"]
if task.description:
parts.append(f"Description: {task.description}")
if action_type:
parts.append(f"Action: {action_type}")
if task.must_haves:
import json
parts.append(f"Must-haves: {task.must_haves}")
return "\n".join(parts)
def dispatch_pending(self, tasks: List[Task]) -> List[Dict[str, Any]]:
"""批量决策(不 spawn,只返回决策列表)
用于 ticker 扫描可调度任务后批量判断。
"""
results = []
for task in tasks:
decision = self.decide(task)
results.append({
"task_id": task.id,
**decision,
})
return results