Add prompt: Gyroscopic Maze Run
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@@ -126952,3 +126952,34 @@ Design style: Minimalist surrealism. Pure white void background, frosted glass (
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</details>
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<details>
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<summary><strong>Gyroscopic Maze Run</strong></summary>
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## Gyroscopic Maze Run
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Contributed by [@loshu2000](https://github.com/loshu2000)
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```md
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I want you to act as a master game designer specializing in mobile-responsive physics simulation. Create a SINGLE FILE (index.html) interactive maze game.
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GAME SPEC:
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Title: Axial Drift
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Core mechanic: A marble rolls inside a complex geometric maze. The player shifts the global gravity vector (X and Y axes) to guide the marble.
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Goal: Maneuver the marble to the center vector vortex while dodging dynamic kinetic trapdoors.
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TECH REQUIREMENTS:
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Single file: Pure web technology stack (<!doctype html>, CSS, JS) without heavy engine frameworks.
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Rendering: 2D Canvas optimized for mobile and desktop viewports, scaling pixel-perfectly.
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Mechanics: Accept desktop mouse click-drags or mobile device orientation API (DeviceOrientationEvent) to tilt the maze physics grid. Implement rigid-body friction, angular velocity, and momentum damping for the marble.
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Design style: Bauhaus architectural aesthetics. High contrast bold solid primary color blocks, heavy black stroke lines, and real-time drop shadows.
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```
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</details>
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+19
@@ -104881,3 +104881,22 @@ Rendering: Three.js WebGLRenderer with high-performance buffer geometries.
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Physics: Implement smooth quaternion math for rotating clusters via mouse drag. When a match occurs, compute mutual attraction vectors causing an implosion particle effect before mesh destruction.
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Design style: Minimalist surrealism. Pure white void background, frosted glass (transmission) cluster materials, and interactive volumetric light trails.",FALSE,TEXT,loshu2000
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Gyroscopic Maze Run,"I want you to act as a master game designer specializing in mobile-responsive physics simulation. Create a SINGLE FILE (index.html) interactive maze game.
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GAME SPEC:
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Title: Axial Drift
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Core mechanic: A marble rolls inside a complex geometric maze. The player shifts the global gravity vector (X and Y axes) to guide the marble.
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Goal: Maneuver the marble to the center vector vortex while dodging dynamic kinetic trapdoors.
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TECH REQUIREMENTS:
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Single file: Pure web technology stack (<!doctype html>, CSS, JS) without heavy engine frameworks.
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Rendering: 2D Canvas optimized for mobile and desktop viewports, scaling pixel-perfectly.
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Mechanics: Accept desktop mouse click-drags or mobile device orientation API (DeviceOrientationEvent) to tilt the maze physics grid. Implement rigid-body friction, angular velocity, and momentum damping for the marble.
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Design style: Bauhaus architectural aesthetics. High contrast bold solid primary color blocks, heavy black stroke lines, and real-time drop shadows.",FALSE,TEXT,loshu2000
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