Add prompt: Gravity Shift: Low-Poly Physics Platformer

This commit is contained in:
loshu2000
2026-04-24 04:08:53 +00:00
parent 54aac0b785
commit 43c8aec9bc
2 changed files with 36 additions and 0 deletions
+24
View File
@@ -119776,3 +119776,27 @@ Include a BloomPass for post-processing and ensure 60FPS performance via
</details>
<details>
<summary><strong>Gravity Shift: Low-Poly Physics Platformer</strong></summary>
## Gravity Shift: Low-Poly Physics Platformer
Contributed by [@loshu2000](https://github.com/loshu2000)
```md
Game Concept: A puzzle-platformer named "Gravity Shift" where players rotate the entire world to navigate a 3D low-poly labyrinth. The environment is minimalist, using pastel gradients and sharp geometric shapes.
Technical Prompt:
Build a 3D platformer using Three.js and Cannon.js. The world is a cube-shaped maze. When the user presses 'R', rotate the world.gravity vector by 90 degrees.
JavaScript
// Gravity rotation logic
world.gravity.set(0, -9.82, 0); // Default
function rotateGravity() {
let newG = new CANNON.Vec3(-world.gravity.y, world.gravity.x, 0);
world.gravity.copy(newG);
}
Include smooth camera interpolation using Lerp to follow the player's rigid body during shifts.
```
</details>
+12
View File
@@ -99217,3 +99217,15 @@ if (dist < 5) {
particlePos.addScaledVector(direction, 0.2);
}
Include a BloomPass for post-processing and ensure 60FPS performance via",TRUE,TEXT,loshu2000
Gravity Shift: Low-Poly Physics Platformer,"Game Concept: A puzzle-platformer named ""Gravity Shift"" where players rotate the entire world to navigate a 3D low-poly labyrinth. The environment is minimalist, using pastel gradients and sharp geometric shapes.
Technical Prompt:
Build a 3D platformer using Three.js and Cannon.js. The world is a cube-shaped maze. When the user presses 'R', rotate the world.gravity vector by 90 degrees.
JavaScript
// Gravity rotation logic
world.gravity.set(0, -9.82, 0); // Default
function rotateGravity() {
let newG = new CANNON.Vec3(-world.gravity.y, world.gravity.x, 0);
world.gravity.copy(newG);
}
Include smooth camera interpolation using Lerp to follow the player's rigid body during shifts.",TRUE,TEXT,loshu2000
Can't render this file because it is too large.