Add prompt: Create a high-fidelity "Embers and Ash" environmental effect for a dark-fantasy 3D landing page.
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@@ -126363,3 +126363,30 @@ Please provide the mathematical formula for the point distribution and the Three
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</details>
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<details>
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<summary><strong>Create a high-fidelity "Embers and Ash" environmental effect for a dark-fantasy 3D landing page.</strong></summary>
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## Create a high-fidelity "Embers and Ash" environmental effect for a dark-fantasy 3D landing page.
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Contributed by [@loshu2000](https://github.com/loshu2000)
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```md
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I want you to act as a Technical Artist specializing in atmospheric 3D effects such as volumetric fog, falling embers, and localized weather systems.
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Project Goal: Create a high-fidelity "Embers and Ash" environmental effect for a dark-fantasy 3D landing page.
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Technical Logic:
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Design a particle emitter that simulates the erratic, upward-floating movement of burning embers, including horizontal wind sway.
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Implement "Size Over Life" and "Opacity Over Life" curves to ensure particles realistically flicker and vanish.
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Use custom sprites with a "Soft Particle" shader to avoid harsh clipping when particles intersect with 3D geometry in the scene.
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Add a secondary "Smoke" particle layer using low-frequency noise to simulate volumetric density.
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Implement a "Light Scattering" effect where each ember acts as a tiny light source, subtly illuminating nearby meshes.
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```
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</details>
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+15
@@ -104580,3 +104580,18 @@ Enable real-time parameter tweaking for the fractal's ""Iteration"" and ""Power"
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Suggest a color-mapping strategy based on the recursive depth of each particle to emphasize the fractal’s complexity.
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Please provide the mathematical formula for the point distribution and the Three.js setup for the PointsMaterial and Depth effect.",FALSE,TEXT,loshu2000
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"Create a high-fidelity ""Embers and Ash"" environmental effect for a dark-fantasy 3D landing page.","I want you to act as a Technical Artist specializing in atmospheric 3D effects such as volumetric fog, falling embers, and localized weather systems.
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Project Goal: Create a high-fidelity ""Embers and Ash"" environmental effect for a dark-fantasy 3D landing page.
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Technical Logic:
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Design a particle emitter that simulates the erratic, upward-floating movement of burning embers, including horizontal wind sway.
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Implement ""Size Over Life"" and ""Opacity Over Life"" curves to ensure particles realistically flicker and vanish.
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Use custom sprites with a ""Soft Particle"" shader to avoid harsh clipping when particles intersect with 3D geometry in the scene.
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Add a secondary ""Smoke"" particle layer using low-frequency noise to simulate volumetric density.
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Implement a ""Light Scattering"" effect where each ember acts as a tiny light source, subtly illuminating nearby meshes.",FALSE,TEXT,loshu2000
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