Add prompt: 《Semantic Pull: Word Family Grid》
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@@ -126641,3 +126641,24 @@ Technologies Used: Three.js for scene rendering, Web Audio API for low-latency s
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</details>
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<details>
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<summary><strong>《Semantic Pull: Word Family Grid》</strong></summary>
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## 《Semantic Pull: Word Family Grid》
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Contributed by [@loshu2000](https://github.com/loshu2000)
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```md
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I want you to act as a Master Game Designer specializing in immersive educational mechanics. Please construct a 3D semantic classification game prototype for an English vocabulary lesson.
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Game Name: 《Semantic Pull: Word Family Grid》.
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Game Function: The viewport displays three distinct glowing 3D conceptual zones (e.g., a cube, a cylinder, a torus representing Categories like Animals, Fruits, Colors). Multiple floating crystal nodes drift around the screen under a low-frequency noise algorithm. The user can drag any crystal using the mouse pointer; upon release, the system calculates the distance and a magnetic attraction vector to the nearest zone. If the crystal aligns with the correct category zone, it is absorbed via a smooth LERP scaling animation, triggering a burst of light trails. If incorrect, a elastic repulsion vector snaps it back to its origin.
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Design Style: Retro-futuristic cyberpunk tailored for kids. Dark background contrasting with highly emissive, translucent neon materials for the category zones and holographic視差 effects inside the crystals.
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Technologies Used: Three.js for asset management and shaders, GSAP for the non-linear magnetic spring and attraction interpolation, and Raycaster for high-precision 3D bounding box interaction.
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```
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</details>
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@@ -104726,3 +104726,12 @@ Game Function: The scene features an open 3D landscape where a large basket is c
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Design Style: Vibrant, stylized minimalism. Use a sky-blue background with soft, baking-baked ambient lighting. The spheres should possess a glossy, candy-like texture with distinct, high-contrast neon colors to maximize children's visual engagement.
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Technologies Used: Three.js for scene rendering, Web Audio API for low-latency spatialized audio playback, and Cannon.js for rigid-body gravity and collision detection.",FALSE,TEXT,loshu2000
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《Semantic Pull: Word Family Grid》,"I want you to act as a Master Game Designer specializing in immersive educational mechanics. Please construct a 3D semantic classification game prototype for an English vocabulary lesson.
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Game Name: 《Semantic Pull: Word Family Grid》.
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Game Function: The viewport displays three distinct glowing 3D conceptual zones (e.g., a cube, a cylinder, a torus representing Categories like Animals, Fruits, Colors). Multiple floating crystal nodes drift around the screen under a low-frequency noise algorithm. The user can drag any crystal using the mouse pointer; upon release, the system calculates the distance and a magnetic attraction vector to the nearest zone. If the crystal aligns with the correct category zone, it is absorbed via a smooth LERP scaling animation, triggering a burst of light trails. If incorrect, a elastic repulsion vector snaps it back to its origin.
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Design Style: Retro-futuristic cyberpunk tailored for kids. Dark background contrasting with highly emissive, translucent neon materials for the category zones and holographic視差 effects inside the crystals.
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Technologies Used: Three.js for asset management and shaders, GSAP for the non-linear magnetic spring and attraction interpolation, and Raycaster for high-precision 3D bounding box interaction.",FALSE,TEXT,loshu2000
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