Add prompt: High-Velocity Dogfight
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@@ -119830,3 +119830,18 @@ Create a link-based puzzle. Use a force-simulation logic to prevent bubble overl
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<details>
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<summary><strong>High-Velocity Dogfight</strong></summary>
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## High-Velocity Dogfight
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Contributed by [@loshu2000](https://github.com/loshu2000)
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```md
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Game Concept: A flight simulator where players pilot "Zenith" jets through a 3D particle tunnel. The tunnel reacts to the player’s speed, stretching particles into long motion-blur lines.
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Technical Prompt:
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Construct a 3D flight tunnel using a large CylinderGeometry with inverted normals. Generate 5,000 star-particles along the inner walls. Link player speed to particle scale.
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```
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</details>
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@@ -99235,3 +99235,6 @@ Develop a top-down shooter mechanic. Use THREE.Raycaster for instant-hit weapon
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Logic-Flow Educational Puzzle,"Game Concept: An educational game where students link historical events (Chronos) using ""Energy Threads."" It uses a force-directed layout to keep event bubbles floating naturally in a 3D space.
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Technical Prompt:
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Create a link-based puzzle. Use a force-simulation logic to prevent bubble overlapping. When two correct bubbles are clicked, draw a CatmullRomCurve3 between them with a glowing neon texture.",FALSE,TEXT,loshu2000
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High-Velocity Dogfight,"Game Concept: A flight simulator where players pilot ""Zenith"" jets through a 3D particle tunnel. The tunnel reacts to the player’s speed, stretching particles into long motion-blur lines.
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Technical Prompt:
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Construct a 3D flight tunnel using a large CylinderGeometry with inverted normals. Generate 5,000 star-particles along the inner walls. Link player speed to particle scale.",TRUE,TEXT,loshu2000
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